SCSC2003 Abstract S91344
A Random Walk Toward Building an Agenda for the Future of Simulation
A Random Walk Toward Building an Agenda for the Future of Simulation
Submitting Author: Ms. Priscilla Elfrey
Abstract:
According to Clarke’s Third Law-- "Any sufficiently advanced technology is indistinguishable from magic." Currently, an amazing technology, simulation, if it is to be magical, has a long way to go. SimSummit 2002, in San Diego, was the first attempt to address the evolution and challenges facing the simulation profession, industry and its markets.
Computer technology, itself, suggests a means for mapping and advancing simulation’s future--- a computer-based change map serving as navigation tool skirting blockages and increasing opportunity. It would address simulation’s variety and mix of problems, projects and the people. Yet, even, as the skill mix broadens, other efforts define and promote identification and certification of the simulation engineer’s skills, knowledge and experience.
Simulation, an ancient practice, is, like all information technology, in its infancy. At its core is the notion of trying to make reality more real to others through a model or activity that simplifies complexity and promotes better decision-making. In dealing with change — simulation may help people distinguish between when to apply information, knowledge or wisdom. It may be that simulation can accelerate wisdom.
The complexity of simulation suggests partnering, a model of shared leadership including the profession, its customers and suppliers. Technology that is easy to use –accessible, low-cost throwaway simulations -- would enable people to understand simulation’s value. We also need to advance accurate true-to-life simulation. Attention to return on investment is critical. NASA seeks high fidelity simulation to advance the design process (eliminating expensive prototype systems) as well as capability to analyze micro-level processes and methods. Integrating training into the design stage of equipment and system development would direct attention to cost reduction through emphasis on less complex design.
. The Space program, like the military services, looks toward a holodeck offering absolute fidelity and smart assistance as needed. Efforts continue to bring the entertainment and simulation industries together synthesizing entertainment and game technology with computer research to create increasingly realistic simulations. The industry and profession needs to be aware that as a program of social change, technology is never neutral as they simultaneously and continuously expand its applications and the network of those involved. To advance the effectiveness of simulation , increasing its sense of reality to be more true to life, will involve an interesting mixture of people, talents and needs. The task may be to embrace the random walk wherever it takes us.
Back to SCSC2003 Abstracts