SCSC2003 Abstract S71574
Agent-Based Modeling with Game Theory Constructs
Agent-Based Modeling with Game Theory Constructs
Submitting Author: Dr. Raymond Hill
Abstract:
Analysis of a combat campaign using game theory is difficult due to non-linearities and other soft factors which exist in a complex system. However, game theory can give decision makers insight into strategies and outcomes that can be utilized to maximize one’s objective. Agent-based simulation provides the means to model complex systems with non-linearities, by allowing for interactions among independent “agents.” This paper presents an agent-based model of the Allied search for U-boats in the Bay of Biscay during World War II (WWII). This model is then used to investigate game-theoretic strategies in combat using agent-based simulation. Results of pure strategies as well as adaptive strategies are presented and compared to the historical results recorded on the Bay of Biscay U-Boat war experience.
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